GURPS Body Armor Generation Rules


I have always thought, since the emergence of GURPS Vehicles, that GURPS needed equivalently versitile systems for creating other types of game elements...weapons for example. With the appearance of GURPS Vehicles, 2nd Edition -- we had such rules. But what about armor generation, to go along with the weapon generation? Battlesuits? GURPS Robots? Well, they are dramtically cool...but, on a little larger scale.

So, I adapted the battlesuit generation rules, grabbing game mechanic bits from Robots and Vehicles 2nd Ed., and made these very simple rules.




GURPS Body Armor Generator

[NOTE: This isn't fuctioning yet...]
Weight of Wearer:
TL:

If you are making non-rigid armor, don't worry about the frame
Frame Material:
Frame Compression:

Number of Layers:

Layer 1 Type:
Layer 1 Expense:
Layer 1 DR:
Layer 1 Compression:
Layer 2 Type:
Layer 2 Expense:
Layer 2 DR:
Layer 2 Compression:



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